Hunt : Pleasure : Panic
- A. Death : Disease : Germs
- B. Game : Match : Win
- C. Theft : Gain : Loss
- D. Rain : Cloud : Flood
Explanation
A hunt may be undertaken for pleasure and can produce panic or fear. Theft may be undertaken for gain and produces loss for the victim, so c follows the same motive-and-result pattern.
Related questions
Complete the analogy: DOCTOR is to PATIENT as TEACHER is to
Complete the analogy: THERMOMETER is to TEMPERATURE as BAROMETER is to
Complete the analogy: OPTIMIST is to HOPEFUL as PESSIMIST is to
Complete the analogy: SCALPEL is to SURGEON as CHISEL is to
Complete the analogy: DROUGHT is to WATER as FAMINE is to